Liquid Crystal Displays (LCDs) inherently lack the capability to emit light, necessitating backlight modules to provide adequate brightness and uniform illumination. Consequently, backlight modules have emerged as a critical component of LCD display panels.
These modules primarily consist of light sources, reflectors, light guide plates, diffusion films, brightness enhancement films, plastic frames, and other elements. Based on the arrangement of light sources, backlight modules are categorized into edge-lit and direct-lit types. Edge-lit configurations have progressively become predominant due to their ability to facilitate thinner backlight module designs.
The utilization of non-sequential optical simulation software is indispensable for ensuring that backlight modules deliver the requisite brightness distribution. This approach offers several advantages over traditional methods:
In the display panel industry, several critical evaluation metrics are commonly employed to assess visual experience and performance. These include:
Among these metrics, uniformity and brightness are predominantly influenced by the backlight module, which plays a pivotal role in ensuring optimal display performance.
The light guide plate (LGP) is a crucial component within the backlight module, designed to transform point or linear light sources into a uniform surface light source. This transformation is achieved through the strategic arrangement of specific microstructures on the LGP. These microstructures facilitate the redirection of light via mechanisms such as total internal reflection and diffuse reflection. By manipulating the path of light rays, the LGP ensures that the light emitted from the desired area aligns with the designer's specifications, thereby converting the input light into an evenly distributed surface illumination. This process is essential for achieving high levels of uniformity and brightness, key factors in delivering superior visual quality in display panels.
While the light guide plate (LGP) plays a critical role in converting point or linear light sources into a surface light source, relying solely on the LGP is insufficient to meet the stringent industry requirements for uniformity. The microstructures on the LGP, which are designed to redirect light through total internal reflection and diffuse reflection, can introduce localized variations in light distribution. These microstructural features may result in specific regions of brightness and darkness, forming distinct bright areas, dark lines, or light spots across the display surface.
To address these inconsistencies and achieve a more uniform light distribution, it is necessary to incorporate a diffusion film within the backlight module. The diffuser serves to further homogenize the emitted light, effectively mitigating the localized variations caused by the LGP's microstructures. By scattering the light rays, the diffuser ensures a more even distribution of light intensity across the entire display area, thereby enhancing uniformity and overall visual quality.
If the angular distribution of emitted light is excessively broad, it can significantly diminish display brightness. Therefore, under the constraint of meeting specific viewing angle requirements, it is essential to concentrate the angular distribution of light as much as possible. This concentration ensures that only light within the desired angular range contributes to the display's luminance, thereby enhancing overall brightness.
To achieve this optimization, microstructures with specific parameters and arrangements are designed on transparent materials. These microstructures function to confine the light paths by leveraging total internal reflection. Consequently, light rays emitted at large angles are blocked, while only those within the specified angular range are permitted to exit the material. This selective emission enhances the efficiency of light utilization, leading to improved display brightness.
As mentioned above, designing backlight modules in Rayzen requires some professional geometric tools to support modeling and rendering of tens of thousands of microstructures with different shapes and positions; And some specific lighting analysis methods and techniques for checking the performance of backlight systems
We will demonstrate Rayzen's support for the following features in the following backlight simulation examples:
In this case, all optical components are rectangular or rectangular structures, with specific parameters shown in the table below and length units in millimeters.
Components | L | W | H | (x, y, z, α, β, γ) | Material(n, k) | Optical Properties |
---|---|---|---|---|---|---|
BEF_I_Prism | 100 | 100 | 0.012 | (50, 2.0330, 50, 0, 90, 0) | (1.590, 0) | Fresnel_Probabilistic |
BEF_I_Substrate | 100 | 100 | 0.127 | (50, 1.9635, 50, 0,90, 0) | (1.667, 0) | Fresnel_Probabilistic |
BEF_II_Prism | 100 | 100 | 0.012 | (50, 1.8330, 50, 0, 0, 0) | (1.590, 0) | Fresnel_Probabilistic |
BEF_II_Substrate | 100 | 100 | 0.127 | (50, 1.7635, 50, 0, 0, 0) | (1.667, 0) | Fresnel_Probabilistic |
Diffuser | 100 | 100 | 3 | (0, 1.6, 0, 0, 0, 0) | air | 100%Transmittance TopSurface:BSDF Data |
Lightguide | 100 | 100 | 3 | (0, 0, 0, 0, 0, 0) | PMMA | Fresnel_Probabilistic |
Reflector | 100 | 100 | 0.1 | (0, -1.7, 0, 0, 0, 0) | PMMA | 100%Reflectance |
BLUFrame_Top | 1 | 100 | 3 | (0.00, 0, 100.05, 0, 0, 0) | PMMA | Gaussian_Scatter: Ray Treatment: Reflected Weighted Rays: No Energy Conservation: Yes Reflectance: 85% Radius: 15° |
BLUFrame_Bottom | 1 | 100 | 3 | (0.00, 0,-1.75, 0, 0, 0) | PMMA | |
BLUFrame_Left | 1 | 100 | 3 | (50.05, 0, 50.00, 0, -90, 0) | PMMA | |
BLUFrame_Right | 1 | 100 | 3 | (-50.05, 0, 50.00, 0, 90, 0) | PMMA |
there are additional microstructure settings at the bottom and left of the light guide plate, as well as at the top of the two sets of brightening films. The specific parameters are shown in the table below
1 | 2 | 3 | 4 | |
---|---|---|---|---|
Location | Lightguide->BottomSurface | Lightguide->LeftSurface | BEF_II_Prism->TopSurface | BEF_I_Prism->TopSurface |
Region | ||||
Placement | Rectangular | Rectangular | Rectangular | Rectangular |
Length | 100 | 100 | 100 | 100 |
Width | 100 | 3 | 100 | 100 |
Origin X | 0 | 0 | 0 | 0 |
Origin Y | 0 | 0 | 0 | 0 |
Rotation Angle | 0 | 0 | 0 | 0 |
Texture | ||||
Shape | Spherical Cap | Prism | Prism | Prism |
Concavity | Convex | Convex | Convex | Convex |
Radius | 0.5 | ---- | ---- | ---- |
X_Width | ---- | 0.05 | 0.024 | 0.024 |
Y_Width | ---- | 2.99 | 100 | 100 |
Height | 0.1 | 0.025 | 0.012 | 0.012 |
Angle_1 | ---- | 45 | 45 | 45 |
Angle_2 | ---- | 45 | 45 | 45 |
Theta | ---- | 0 | 0 | 0 |
Arrangement | ||||
Type | Rectangular | Rectangular | Rectangular | Rectangular |
Spacing X | 1.5 | 0.05 | 0.024 | 0.024 |
Spacing Y | 1.5 | 100 | 100 | 100 |
Offset X | 0 | 0 | 0 | 0 |
Offset Y | 0 | 0 | 0 | 0 |
Components | L | W | (x, y, z, α, β, γ) | Additional Settings |
---|---|---|---|---|
SurfaceSource_1 | 2 | 2 | (-40, 0, -0.1, 0, 0, 0) | Angular Distribution: Uniform Angle From:0 Angle to:90 Spectrum: Spectrum Data |
SurfaceSource_2 | 2 | 2 | (-20, 0, -0.1, 0, 0, 0) | |
SurfaceSource_3 | 2 | 2 | (0, 0, -0.1, 0, 0, 0) | |
SurfaceSource_4 | 2 | 2 | (20, 0, -0.1, 0, 0, 0) | |
SurfaceSource_5 | 2 | 2 | (40, 0, -0.1, 0, 0, 0) | |
PlaneReceiver | 95 | 95 | (0, 2.1, 50, 90, 0, 0) | ---- |
Tips: In the context of the aforementioned simulation settings, Rayzen's built-in CAD shortcut operations can significantly streamline the modeling process. The brightening film (BEF) is composed of two primary layers: a microstructure layer (Prism) and a substrate layer (Substrate), which are ensured intimate contact between their surfaces by clicking 'connect' button available in the CAD toolbar. While the geometric and microstructural parameters of the two brightening films (BEF-I and BEF-II) are identical, they differ only in overall offset and rotation.
To efficiently model these components:
Configuration of BEF-I:
Replication of BEF-I to BEF-II:
Implementation of Backlight Unit Frame:
By leveraging Rayzen’s CAD shortcut operations, the modeling process becomes more efficient and precise, reducing the potential for errors and minimizing the time required for detailed configuration. This approach not only enhances productivity but also maintains high standards of accuracy in the simulation setup.
We set the number of simulated rays to 1,000,000, and after raytracing, the preview of the rays in the scene is shown in the following figure
In the post-processing module, grid density adjustment is crucial for optimizing both resolution and accuracy. The relationship between grid density and ray number in each grid directly impacts the quality of the simulation results. Specifically: higher grid density corresponds to increased resolution, providing finer detail in the simulation output. Conversely, lower grid density reduces resolution but icreases the number of rays allocated per grid and improves accuracy, as it better represents the statistical behavior of light propagation.
The evaluation of Monte Carlo simulation results involves a trade-off between resolution and accuracy. According to statistical theory, the accuracy of Monte Carlo results converges to , where is the number of rays in a single grid. This implies that increasing the number of rays per grid enhances accuracy, albeit with diminishing returns.
For backlight module simulations, key analysis indicators include illumination uniformity, intensity, and brightness distribution on the receiver. In this context, minimizing the Mean Error and Contrast Ratio , is critical for achieving optimal simulation outcomes. A smaller Mean Error and Contrast Ratio indicate superior uniformity and performance.
To ensure that the average error does not exceed 10%, we partitioned the illuminance grid accordingly. The resulting illuminance distribution and statistical analysis are illustrated in the following figure:
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Given the slightly smaller dimensions of the receiver (95 mm × 95 mm) relative to the panel (100 mm × 100 mm), we have disregarded the minor light leakage caused by the gap between the light source and the light guide plate. Initial observations revealed that, due to the uniform distribution of microstructures at the bottom of the light guide plate, lighting efficiency was higher in proximity to the light source but diminished progressively with distance from it.
To address this issue, we implemented a Bezier layout strategy to reduce the density of microstructures near the light source. This approach aims to optimize the spatial distribution of microstructures, thereby enhancing illumination uniformity across the entire surface. After rerunning the simulation with this modified layout, the resulting illuminance distribution and statistical analysis are presented in the following figure:
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The analysis indicates a reduction in both the average error and contrast ratio, suggesting an improvement in lighting uniformity and overall performance. Specifically, the optimization through Bezier layout has mitigated the decline in lighting efficiency away from the light source, leading to more consistent illuminance across the receiver area.